package main
/* https://golang.org/pkg/fmt/ */
import (
"encoding/json"
"fmt"
)
/*A struct is a type which contains named fields.
Define new type named 'Person'*/
type Person struct {
Name string
Age int
Hobbies []string
}
func main() {
/*initialize a struct.
Create an instance of type 'Person'*/
p1 := &Person{"Sam", 20, []string{"cricket", "football"}}
/*p1 := &Person{name: "Sam", age: 20, hobbies: []string{"cricket", "football"}}*/
p1_json_ind, _ := json.MarshalIndent(p1, "", " ")
fmt.Println("==p1_json_ind==", string(p1_json_ind))
/*MAP*/
mapD := map[string]int{"apple": 5, "lettuce": 7}
mapB, _ := json.MarshalIndent(mapD, "", " ")
fmt.Println("==mapD==", string(mapB))
/*SLICE*/
/*https://blog.golang.org/go-slices-usage-and-internals
https://blog.golang.org/slices*/
slcD := []string{"apple", "peach", "pear"}
slcB, _ := json.MarshalIndent(slcD, "", " ")
fmt.Println("==slice==", string(slcB))
}
/* https://golang.org/pkg/fmt/ */
import (
"encoding/json"
"fmt"
)
/*A struct is a type which contains named fields.
Define new type named 'Person'*/
type Person struct {
Name string
Age int
Hobbies []string
}
func main() {
/*initialize a struct.
Create an instance of type 'Person'*/
p1 := &Person{"Sam", 20, []string{"cricket", "football"}}
/*p1 := &Person{name: "Sam", age: 20, hobbies: []string{"cricket", "football"}}*/
p1_json_ind, _ := json.MarshalIndent(p1, "", " ")
fmt.Println("==p1_json_ind==", string(p1_json_ind))
/*MAP*/
mapD := map[string]int{"apple": 5, "lettuce": 7}
mapB, _ := json.MarshalIndent(mapD, "", " ")
fmt.Println("==mapD==", string(mapB))
/*SLICE*/
/*https://blog.golang.org/go-slices-usage-and-internals
https://blog.golang.org/slices*/
slcD := []string{"apple", "peach", "pear"}
slcB, _ := json.MarshalIndent(slcD, "", " ")
fmt.Println("==slice==", string(slcB))
}
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ReplyDeleteIn Go, you can pretty-print structs, maps, slices, and arrays using json.MarshalIndent, which formats JSON output with indentation for better readability. This is especially useful when working with complex data structures like those in Flipper Zero Unleashed for clear visualization and debugging.
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